In what I've seen (which is mostly Smuggler and Agent), I kinda think there was some indecision on the writers' part regarding whether they were using fiction or something more realistic as a guide. (You have the option to be _profoundly_ unwise in a way only a fictional hero can survive on Dromund Kaas as an Agent. Part of why the Agent story seems to me like it's on a different part of the Cynicism/Realism scale than at least some other parts of the game. And maybe -that- more than anything is the odd contrast I felt like there was between the Agent story and the general Imperial story. Well, that and seeming more like the conflict is gray vs gray rather than black vs black.). Part of the time LS seems to line up with "what would a fictional hero do" vs "something more pragmatic", and sometimes it's "order" vs "chaos" or "good" vs "evil", other times it seems more "big picture" vs "little picture" (or, for added confusion, the other way around).
It's too bad the game isn't a little more consistent because parts of it are really amazing. And other parts of it are severely WTF. :\
I do think there are times when the game lets one get away with a little too much. It's not that I'd rather it were more cynical, but...I don't know... I suppose it's that even I'd have characters get into more trouble for some of the things the game just waves away, and I'm a super light and fluffy writer! (And, of course, the game can also fall hard on the cynical end of things and lean toward grimdark at times. One of those missing memos must have been about the seriousness/grimness/cynicalness of the work.)
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Date: 2013-01-07 11:43 pm (UTC)It's too bad the game isn't a little more consistent because parts of it are really amazing. And other parts of it are severely WTF. :\
I do think there are times when the game lets one get away with a little too much. It's not that I'd rather it were more cynical, but...I don't know... I suppose it's that even I'd have characters get into more trouble for some of the things the game just waves away, and I'm a super light and fluffy writer! (And, of course, the game can also fall hard on the cynical end of things and lean toward grimdark at times. One of those missing memos must have been about the seriousness/grimness/cynicalness of the work.)