Except... the Empire doesn't behave worse and worse. And you can call them out all the time, far more often than you can call out the Republic on a Republic character. Jedi don't get to say "I will change the Republic for the better," they just have to go along with what they're told to do. The Empire behaves better and better, while the Republic behaves worse and worse, right up until Corellia. At the point of Corellia, an Imperial character has plenty of incentive to want this planet for the Empire and especially away from the Republic. Add that to the fact that, if you're a Sith, the Empire is yours, and you get to explicitly say, "I am going to change the Empire for the better to be the way I want it to be," and you have very good reason to think you can do just that. Whereas the Republic? Wants you and everyone you know dead. If you're a female Inquisitor and romance Andronikos, they're not only after you, they're after your lover specifically because he is associating with a Sith. They didn't declare him a traitor when he was ambushing Republic ships as a pirate, but as soon as he's seen with a Sith, that's when they call him a traitor.
While other MMORPGs don't have a system of points for moral choices, they most definitely have morality embedded into their stories from the get-go. One small example: World of Warcraft's newest race is the Pandaren. A Pandaren gets to choose which faction to belong to.
Alliance faction: Path of the Tushui
"Discipline is not a war that is won. It is a battle, constantly fought." - Master Feng
The way of the Tushui is one of a principled life. Followers of this discipline believe there is a moral certainty to the world: one correct path of right and wrong.
These values are immutable, and must be preserved no matter what the cost, even if it means self-sacrifice, or painful losses in the pursuit of a higher ideal.
Horde faction: Path of the Huojin
"Always challenge. Always question. In the pursuit of a greater good, inaction is the only wrong." - Master Zurong
The path of the Huojin is marked by practical and decisive action. Followers of this discipline believe that morals and ideals are not absolute, but change with circumstances.
As such, a Huojin Master must remain flexible in his or her thinking, always evaluating the greater good.
(Blizzard has resorted to beating players over the head with the fact that the Horde is the more-good side and the Alliance is led by self-righteous jerks on a crusade. Plenty of people still won't get it, because the Alliance is led by humans and the Horde is led by orcs.)
no subject
While other MMORPGs don't have a system of points for moral choices, they most definitely have morality embedded into their stories from the get-go. One small example: World of Warcraft's newest race is the Pandaren. A Pandaren gets to choose which faction to belong to.
Alliance faction: Path of the Tushui
"Discipline is not a war that is won. It is a battle, constantly fought." - Master Feng
The way of the Tushui is one of a principled life. Followers of this discipline believe there is a moral certainty to the world: one correct path of right and wrong.
These values are immutable, and must be preserved no matter what the cost, even if it means self-sacrifice, or painful losses in the pursuit of a higher ideal.
Horde faction: Path of the Huojin
"Always challenge. Always question. In the pursuit of a greater good, inaction is the only wrong." - Master Zurong
The path of the Huojin is marked by practical and decisive action. Followers of this discipline believe that morals and ideals are not absolute, but change with circumstances.
As such, a Huojin Master must remain flexible in his or her thinking, always evaluating the greater good.
(Blizzard has resorted to beating players over the head with the fact that the Horde is the more-good side and the Alliance is led by self-righteous jerks on a crusade. Plenty of people still won't get it, because the Alliance is led by humans and the Horde is led by orcs.)