Hrm, I think we're suffering from a bit of internet-impaired communication. That, and trying to keep separated several different complaints on my part. Examples might help! (As you've obviously noted.)
There are a few quests later on - I remember one on Belsavis - where the dialogue options were various flavors of "yes, lets manipulate these things to our ends" (paraphrase, obviously) which... um... why am I suddenly speciesist? (And it doesn't make sense as a class-flavoring, as the Agent never has to be speciesist in story. So it must be that I'm playing a human. Or someone misread a memo somewhere.)
Balmorra actually makes a great example planet for what I'm talking about, since the planet quests should be spoiler safe for everyone here. (I'll spoiler just in case, though.) Sure, you're trying to put down the Balmorran resistence, but you have the option to not report that there's a cave of weak Force sensitives (who would be slaughtered) so that they can go live out their lives in peace elsewhere (fairly certain that's treason - it's certainly massively disobeying orders, but it really has no relevance to the fighting), you have the option to rig grenades rather than coms (keeping casualties to the actual fighting forces, not spreading them to civilians as ordered) - which, granted, makes your character a bit of an idiot for not reporting the change of plan (you probably deserve to be flogged along with your co-conspirator for risking your own side's troops), and you can point out that maybe trying to win over Balmorran hearts and minds would be a good idea. A balancing act between agreeing (or at least not disagreeing with the Empire taking over Balmorra, while still having an interest in saving lives and not committing war crimes. This stance seems to...not quite vanish, but certainly become less of an option...as the Empire becomes more bloodthirsty, which is kinda odd.
I think I'd mentally lumped Hoth in with Chapter One (how, I don't know) when I was thinking about the characterization change, because, you're right, Hoth fits with Chapter One. Quesh mostly does (except for being rather more ruthless in cutscene with the Jedi working with the Hutts than you may be elsewhere). It's Taris - land of the rakghoul schmuckbait field* - that's most off in Chapter Two. The whole business with The Jedi training rakghouls is off - okay, obviously, you can't defect when offered, but howabout a "no, why don't you defect" option or a "why are you asking me this in front of Thana????" option. And the LS option goes rather dark.
I mean, if you're meant to know that the Republic wants to wipe the Empire out, it makes a bit more sense, but... the Agent class quests at least don't suggest that knowledge. It may seems less inconsistently written on a Sith. (Actually from what you've both said, it clearly does. After all, as Sith, you're aiming to remake the Empire however you wish - or so I gather.)
Of course, after Belasavis, your dedication to your side is pretty hard to understand on a Republic character, too. I just feel a bit hampered in playing good - regardless of faction. (Except in class quests. There good is no problem at all. ... Okay, a large part of my problem may be the title of the OP. It's hard not to feel that all good characters would be a bit "screw you all, you all suck!" by the end.)
One question re Voss: You say that the Republic is even less respectful of the Voss than Serevin... I... Did not get that impression. (Maybe I was distracted by wishing my Smuggler could have a one night stand with the Republic Ambassador. ^_^;;) The Ambassador seemed to like the Voss and to respect their decission to work on their own problem just fine. Is this another odd class/planet interaction (different dialogues on a Jedi, perhaps) or was I/my character really distracted by the hotness? *sheepish*
*Is it just me or does that planet make common sense go out the window on both sides? The Republic wanting to rebuild doesn't make that much sense (Wouldn't resources be better used elsewhere, especially with all the damage from the recent war? I know it's a PR stunt and all, but it seems a bit...unwise.) and it actually doesn't seem like a good planet for open warfare Empire side - send a few sabotures and let the planet do the rest, especially since the Empire doesn't want the planet.
no subject
There are a few quests later on - I remember one on Belsavis - where the dialogue options were various flavors of "yes, lets manipulate these things to our ends" (paraphrase, obviously) which... um... why am I suddenly speciesist? (And it doesn't make sense as a class-flavoring, as the Agent never has to be speciesist in story. So it must be that I'm playing a human. Or someone misread a memo somewhere.)
Balmorra actually makes a great example planet for what I'm talking about, since the planet quests should be spoiler safe for everyone here. (I'll spoiler just in case, though.) Sure, you're trying to put down the Balmorran resistence, but you have the option to not report that there's a cave of weak Force sensitives (who would be slaughtered) so that they can go live out their lives in peace elsewhere (fairly certain that's treason - it's certainly massively disobeying orders, but it really has no relevance to the fighting), you have the option to rig grenades rather than coms (keeping casualties to the actual fighting forces, not spreading them to civilians as ordered) - which, granted, makes your character a bit of an idiot for not reporting the change of plan (you probably deserve to be flogged along with your co-conspirator for risking your own side's troops), and you can point out that maybe trying to win over Balmorran hearts and minds would be a good idea. A balancing act between agreeing (or at least not disagreeing with the Empire taking over Balmorra, while still having an interest in saving lives and not committing war crimes. This stance seems to...not quite vanish, but certainly become less of an option...as the Empire becomes more bloodthirsty, which is kinda odd.
I think I'd mentally lumped Hoth in with Chapter One (how, I don't know) when I was thinking about the characterization change, because, you're right, Hoth fits with Chapter One. Quesh mostly does (except for being rather more ruthless in cutscene with the Jedi working with the Hutts than you may be elsewhere). It's Taris - land of the rakghoul schmuckbait field* - that's most off in Chapter Two. The whole business with The Jedi training rakghouls is off - okay, obviously, you can't defect when offered, but howabout a "no, why don't you defect" option or a "why are you asking me this in front of Thana????" option. And the LS option goes rather dark.
I mean, if you're meant to know that the Republic wants to wipe the Empire out, it makes a bit more sense, but... the Agent class quests at least don't suggest that knowledge. It may seems less inconsistently written on a Sith. (Actually from what you've both said, it clearly does. After all, as Sith, you're aiming to remake the Empire however you wish - or so I gather.)
Of course, after Belasavis, your dedication to your side is pretty hard to understand on a Republic character, too. I just feel a bit hampered in playing good - regardless of faction. (Except in class quests. There good is no problem at all. ... Okay, a large part of my problem may be the title of the OP. It's hard not to feel that all good characters would be a bit "screw you all, you all suck!" by the end.)
One question re Voss: You say that the Republic is even less respectful of the Voss than Serevin... I... Did not get that impression. (Maybe I was distracted by wishing my Smuggler could have a one night stand with the Republic Ambassador. ^_^;;) The Ambassador seemed to like the Voss and to respect their decission to work on their own problem just fine. Is this another odd class/planet interaction (different dialogues on a Jedi, perhaps) or was I/my character really distracted by the hotness? *sheepish*
*Is it just me or does that planet make common sense go out the window on both sides? The Republic wanting to rebuild doesn't make that much sense (Wouldn't resources be better used elsewhere, especially with all the damage from the recent war? I know it's a PR stunt and all, but it seems a bit...unwise.) and it actually doesn't seem like a good planet for open warfare Empire side - send a few sabotures and let the planet do the rest, especially since the Empire doesn't want the planet.